Project M 3.6 Online via Dolphin Netplay Setup + Optimization Guide. Your hype' the game freezes and my Dolphin stop working. Dolphin Emulator > Wii and delete. ![]() I have one main question: Is it just naturally extremely hard to find a pm 3.6 netplay compatible brawl iso? I've found like 5 or 6 and all of their md5 codes are just completely incorrect to what I need. I'm not asking for help. Just wondering if I was the only one having an issue of finding it. Another side question: Even if I have a different brawl iso. Will that affect netplay? Last question: When I used the PMNetplay.elf with my current brawl isos it just keeps saying 'setting up drive' could I have a little help with that as well? Sorry for so many questions. I have one main question: Is it just naturally extremely hard to find a pm 3.6 netplay compatible brawl iso? I've found like 5 or 6 and all of their md5 codes are just completely incorrect to what I need. I'm not asking for help. Just wondering if I was the only one having an issue of finding it. Another side question: Even if I have a different brawl iso. Will that affect netplay? Last question: When I used the PMNetplay.elf with my current brawl isos it just keeps saying 'setting up drive' could I have a little help with that as well? Sorry for so many questions. I've been met with an issue even after following all your steps, so I'm wondering if I have to have Gecko installed or something, because this happens: After booting up the.elf I'm met with this screen: When I press A, this happens: Then my screen has just this on it: And when I press again 'OK' in the window I get this: Finally, the Proj.M doesn't show up in my ISO folder: Even though it is in the game folder with all the others: I've replaced the SD Card, and followed the steps, I set the Brawl ISO as the default one, and I've checked the pathway aswell, any ideas why this is happening? I've tried out Brawl and it works fine! No lag whatsoever! Here's a guide I wrote a while back on how to connect Gamecube Controllers to the PC without an adapter: A Mini Guide: Requirements: • Windows 7, Vista, or XP (Windows 8 might work, but you would have to find your own way to disable driver signatures.) • A Nintendo Wii with Homebrew Channel. • A gamecube Controller, I believe Wavebirds do work • Download these 2 files: Step 1 (Windows 7 and Vista only) You will need to open the dseo13b file. Play xbox one on mac. Once the program is open, and you have agreed to the two statements, you will see this screen. You are going to want to “Enable Test Mode”, hit next, and then restart your computer once test mode is enable. Upon reboot, if performed correctly, you should see:. In the bottom right hand corner of your desktop Step 2 Instal PPJoy This is the most annoying part, and is the part I couldn't get to work on my friends Windows 8.1 computer. Extract the 10056.7z file to a folder, you will need all of the files in this folder. Right click “ppjoysetup-0-8-4-6(5)” and run as administrator, and then follow the installation. If any problems occur during installation, try running the install file in compatibility mode with a windows xp service pack. * If this doesn't work you may want to also look up guides on how to install PPJoy on a Windows 7/Vista Computer, as it is a rather annoying process, you may find a different method that works for you. Step 3: PadSend The next step will be on your wii, you will need to open up the homebrew channel, and tap the home button on your wii remote in order to locate your Wii’s IP Address. Then just map the controller like normal NOTES: • To leave the application on your wii, Hold down L,R,Z,A,Y,START all at the same time. • This method can be used with up to 4 Gamecube Controllers, but they all have to be individually mapped. • If you wii IP isn’t 192.168.x.x you may have to hex edit the Padsend and the.dol file • More information can be found about PADSEND and hex editing from the official thread: but it hasn’t been updated in a while. • If people have a lot of trouble with this guide, I do plan on making a video on how to set this up, and compare it to my USB Mayflash adapter, but from my preliminary I notice almost no input lag difference between the USB Mayflash and this method. As of Project M Version 3.6 this guide is UP TO DATE. A lot of people have difficulty setting up Project M for Netplay (or offline) use so I've decided to make this guide to answer any questions people might have.
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